Winter Quarter 2025
Wk 2: Basic Testing
Test projection and sensor input to confirm reliable detection of footsteps and position. Verify Arduino communication with projection software (Max, TouchDesigner, or Unity) and confirm basic projection alignment on the floor surface.
Deliverables:
Arduino successfully reading sensor input
Simple projection responding to movement
Confirmed floor projection alignment

Wk 3 - 4: Core Interaction Development
Develop interaction logic for both step-based (temporal) and zone-based (spatial) triggering. Build a rough projection-mapped floor prototype capable of supporting both conceptual paths. Begin testing placeholder visuals and basic sound cues.
Deliverables:
Projection-mapped floor prototype
Movement-triggered visual state changes
Placeholder visuals and audio responding in real time

Wk 5: Midterm: Proof of Concept
Demonstration of a functioning walkable installation. [Solidify design choices + direction]

Projection-mapped floor responding to visitor movement
Arduino sensors reliably triggering visual changes
Rough demonstrations of both temporal structures

Wk 6-7: Concept Selection & System Refinement
Refine the project based on midterm critique. Select the stronger conceptual structure (temporal or spatial) and finalize the data and narrative strategy (real-world urban data or fictional world-built city). Begin refining interaction pacing and projection alignment.
Deliverables:
Finalized conceptual direction
Locked interaction model

Wk 8 - 10: Visual, Audio, and Spatial Development
Develop higher-fidelity visuals, sound design, and spatial cues. Integrate narrative content into the finalized structure and expand the environment beyond placeholder assets.
Deliverables:
Cohesive visual language
Integrated audio responding to movement
Expanded narrative content




Spring Quarter 2026
Wk 11 - 13: Physical Installation & User Testing
Prepare and integrate physical components such as floor markings, diorama elements, mounts, and spatial boundaries. Begin informal user testing to observe navigation patterns, comprehension, and emotional response.
Deliverables:
Physical installation elements in place (testing)
User testing observations and revisions
Improved spatial legibility and pacing

Wk 14 - 15: Iteration & Stabilization
Refine the installation based on user testing and critique feedback. Improve clarity of navigation, transitions between zones or time states, and overall system robustness for extended runtime.
Deliverables:
Refined interaction flow
Stable, exhibition-ready system

Wk 16 - 17: Final Integration & Debugging
Lock content and finalize all technical and spatial details. Conduct extended runtime testing, finalize projection alignment, secure hardware, and prepare exhibition documentation.
Deliverables:
Fully integrated and stable installation
Finalized visuals, sound, and interaction logic
Documentation (video and photography)

Wk 18: Gallery Installation & Exhibition
Install the final piece in the gallery and present the completed walkable, projection-mapped city as a public-facing interactive environment. Participate in the final critique and exhibition.
Final Deliverable:
Fully realized installation on view in the gallery
Exhibition-ready presentation and critique
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